3D Artist (Generalist, Real-time and Cinematic)
Gdańsk, PolskaKey offer highlights
Min. 5 years of experience
DevOps / Cloud: AWS, Azure, Docker, Kubernetes
English B2/C1
Full-time
Description
We're looking for generalist 3D artists experienced in both real-time and cinematic rendering with a strong understanding of common modern workflows. The project is focused on training ML networks that eventually will help other artists and game developers with improved performance and quality of rendering. Training process covers a multitude of complicated cases in advanced shading, lighting, motion, postprocess, upscaling and antialiasing - each of which requires high-quality ground truth data, accurate to production realities of cinematic CGI and game development. During the project artists are expected to work with various modern industry standard technologies and software, with the main target rendering engines being Blender Cycles, Unreal Engine and custom renders based on GLTF, USD and MaterialX data.
What we offer
Global Relocation - (Relocation options; Experience in an international environment; Cross-cultural experience)
Recognition and Evaluation - (Feedback culture; Regular appraisals)
Time Off - (Annual holiday - 20 or 26 days. The duration of the leave depends on the overall seniority; Occasional leave - 1 or 2 days/ depending on the circumstances; Child care leave - 2 days or 16 hours per year; Absence due to force majeure - 2 days or 16 hours per year; Maternity Leave - 20 weeks; Parental Leave - 41 weeks; Paternity Leave - 14 days)
Luxoft Training Center - (Expert-led tech courses covering basic to advanced topics; Internal instructor-led soft skills courses; Comprehensive in-house self-learning resources for both soft and hard skills; Access to external self-learning libraries like ProQuest eBook and Udemy for Business; Cloud Programs: MS Cloud Academy, AWS Partner Academy, Google Cloud Academy; Custom Learning Programs: upskilling, reskilling, technical mentorship; Leadership Programs for Managers)
Well-being and Work-life Balance - (Multisport card; Possibility to order Multisport card at the corporate rate for family members; LuxGood Program: wellbeing seminars, contests, relaxation sessions, yoga sessions, etc.; One Team Program: Buddy for each New Joiner; seminars, meeting and workplace space to support integration with local community and culture; “Hire me” workshops for partners; Preferential banking offer; Preferential car leasing offer; Cafeteria program discounts for shops, cinema tickets, holiday offers; Luxoft Social Benefit Fund: sport and recreation benefits, the possibility to receive financial support)
Health Care - (Private Healthcare Insurance with unlimited access to specialists; Full dental support; Travel Insurance; Possibility to add private healthcare coverage for family members at the corporate rate; Life insurance at the corporate rate for employees and family members, including payment of the basic package for the employee by the employer; Reimbursement for corrective glasses)
Company Events and Friendly Environment - (Many fun social activities organized by the Luxoft team offline in your city; Online entertainment events for whole company and local team events; A workplace where you’re treated with respect within a multicultural team)
Internal Mobility - (Rotation between projects and accounts; New career opportunities)
Self-Learning Library
CSR Projects
Other
Languages: English: B2 Upper Intermediate
Seniority: Senior
Requirements
Solid experience working with content for Unreal Engine or other modern game engine (at least 5 years). Understanding of PBR workflows, material composition and optimization, comfortable working with both UDIM and trim sheet workflows. Familiarity with procedural workflows in Unreal and Blender.
Experience building and texturing both game-ready and cinematic assets in Blender
knowledge of common texturing pipelines for Unreal, Cycles using procedural approaches where appropriate. Experience with layered BSDF shading workflows.
Solid experience with creating game-ready environments with lighting, simple animations and camera work.
Some experience with characters is required
artists need to be able to adjust character materials to properly highlight skin, cloth, hair, create new material maps for SSS and translucency, wrinkle maps. Pose and set up facial expression, being able to redo the hair system from scratch (improve from card-based to curve-based, as an example).
Portfolio is mandatory. We're looking for examples of complete environments and high-quality props on display with breakdowns for material and procedural systems nodegraphs, UVs, topology, animation examples where appropriate.
Character sculpting and being able to create a photorealistic human from scratch, using common modeling techniques (sculpting in ZBrush or Blender, making animation-ready topology and facial animation morphs).
Animation and rigging. The project occasionally requires work with animation assets, motion capture and motion matching data, so the artist's ability to modify character's skeleton and rigging (in context of Blender and Unreal Engine) according to the task would greatly streamline the process. Any experience with this process would be appreciated, including something as simple as UE5 skeleton retargeting.
Familiarity with MaterialX and OpenPBR. One of the major parts of the project is related to the cutting edge of rendering technology, such as Academy Software MaterialX and OpenPBR standards. Familiarity with them will be a great headstart for an artist working on related tasks.
Experience with UE5 Substrate
a new advanced material system designed to work with path tracing, and a skillset closely related to MaterialX and OpenPBR.
Responsibilities
Create a wide variety of 3D assets and compose 3D scenes, working individually or as part of a larger team depending on the scene complexity.
Deliver content ranging from interior and exterior environments to individual hero assets and props, as well as characters.
Cover a wide range of styles, from photoreal architectural visualization to sci-fi or fantasy scenes, with quality and techniques matching the current generation of game graphics.
Handle custom content creation workflows and adapt or improve existing assets, targeting performance or cinematic quality, or finding a balance between both.
Keywords / Skills