Senior UI Artist / Technical Artist
Wrocław, Lower Silesian Voivodeship, Polska, Gdańsk, Pomeranian Voivodeship, Polska, Kraków, Lesser Poland Voivodeship, PolskaKey offer highlights
Min. 5 years of experience
Design: Adobe / Figma / UX/UI
Marketing: performance / ads
Full-time
Hybrid model - partly remote
Description
We're looking for a Senior UI Artist / Technical Artist to join our team. In this role, you will bridge visual design and technical implementation, transforming UX wireframes into high-quality, interactive user interfaces within Unreal Engine 5 (UE5). You will create and optimize UI elements, materials, shaders, and motion systems, ensuring visual fidelity, performance, and consistency across platforms. This position is ideal for a professional with strong art direction, motion design, and real-time rendering expertise, capable of owning the full process from concept design to in-engine integration and optimization. Responsibilities Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality Maintain and evolve consistent style guides and design standards to align with overall artistic direction Requirements 5+ years of experience in UI Art, UI Technical Art, or Game UI Development Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor Strong understanding of UI animation principles, motion design, easing, and micro-interactions Experience designing and optimizing shaders, textures, and performance across multiple platforms Proficiency in lighting, rendering, post-processing, and spatial UI implementation Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work Fluent English communication skills for cross-functional collaboration Nice to have Experience with shader authoring tools, texture atlasing, and VFX integration for UI Familiarity with gameplay systems integration via Blueprints or C++ Understanding of design systems for cross-platform scalability and accessibility Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design
Requirements
5+ years of experience in UI Art, UI Technical Art, or Game UI Development
Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor
Strong understanding of UI animation principles, motion design, easing, and micro-interactions
Experience designing and optimizing shaders, textures, and performance across multiple platforms
Proficiency in lighting, rendering, post-processing, and spatial UI implementation
Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography
Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work
Fluent English communication skills for cross-functional collaboration
Responsibilities
Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator
Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic
Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms
Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows
Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences
Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling
Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality
Maintain and evolve consistent style guides and design standards to align with overall artistic direction
Seniority
Senior
Nice to have
Experience with shader authoring tools, texture atlasing, and VFX integration for UI
Familiarity with gameplay systems integration via Blueprints or C++
Understanding of design systems for cross-platform scalability and accessibility
Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design
Keywords / Skills