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Senior UI Artist / Technical Artist

Wrocław, Lower Silesian Voivodeship, Polska, Gdańsk, Pomeranian Voivodeship, Polska, Kraków, Lesser Poland Voivodeship, Polska
EPAM
Partner
5d
Salary to be agreed
Full-time • Hybrid • Marketing, Media & Design

Key offer highlights

  • Min. 5 years of experience

  • Design: Adobe / Figma / UX/UI

  • Marketing: performance / ads

  • Full-time

  • Hybrid model - partly remote

Description

We're looking for a Senior UI Artist / Technical Artist to join our team. In this role, you will bridge visual design and technical implementation, transforming UX wireframes into high-quality, interactive user interfaces within Unreal Engine 5 (UE5). You will create and optimize UI elements, materials, shaders, and motion systems, ensuring visual fidelity, performance, and consistency across platforms. This position is ideal for a professional with strong art direction, motion design, and real-time rendering expertise, capable of owning the full process from concept design to in-engine integration and optimization. Responsibilities Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality Maintain and evolve consistent style guides and design standards to align with overall artistic direction Requirements 5+ years of experience in UI Art, UI Technical Art, or Game UI Development Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor Strong understanding of UI animation principles, motion design, easing, and micro-interactions Experience designing and optimizing shaders, textures, and performance across multiple platforms Proficiency in lighting, rendering, post-processing, and spatial UI implementation Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work Fluent English communication skills for cross-functional collaboration Nice to have Experience with shader authoring tools, texture atlasing, and VFX integration for UI Familiarity with gameplay systems integration via Blueprints or C++ Understanding of design systems for cross-platform scalability and accessibility Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design

Requirements

  • 5+ years of experience in UI Art, UI Technical Art, or Game UI Development

  • Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor

  • Strong understanding of UI animation principles, motion design, easing, and micro-interactions

  • Experience designing and optimizing shaders, textures, and performance across multiple platforms

  • Proficiency in lighting, rendering, post-processing, and spatial UI implementation

  • Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography

  • Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work

  • Fluent English communication skills for cross-functional collaboration

Responsibilities

  • Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator

  • Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic

  • Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms

  • Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows

  • Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences

  • Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling

  • Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality

  • Maintain and evolve consistent style guides and design standards to align with overall artistic direction

Seniority

  • Senior

Nice to have

  • Experience with shader authoring tools, texture atlasing, and VFX integration for UI

  • Familiarity with gameplay systems integration via Blueprints or C++

  • Understanding of design systems for cross-platform scalability and accessibility

  • Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design

Keywords / Skills

Visual Design
Game Development
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